New Media Theory
Series Editor, Byron Hawk
Information and Pricing
978-1-60235-568-2 (paperback, $34); 978-1-60235-569-9 (hardcover, $65); 978-1-60235-570-5 (PDF on CD, $20) © 2017 by Parlor Press. 188 pages in full color throughout including 61 color illustrations, bibliography, and index.
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"Suasive Iterations pushes the definitions of writing in ways both theoretically and practically sophisticated. The connection to physical computing pushes this approach in a new and innovative direction, providing a platform for the field to think about the relationship between/among the physical, the virtual, and the rhetorical in writing studies. This work is poised to propel the field in ways that some will find quite uncomfortable, but it makes a very strong case for its argument. Suasive Iterations will likely be a key reading in digital rhetoric and computers and composition courses as well as for the broader range of audiences in the digital humanities and digital media arts." —Douglas Eyman, George Mason University
In Suasive Iterations, Rieder argues that in order to engage persuasively with audiences today, digital rhetors and (distant) writers must break through the screen-based looking glass of the PC era that persists in our fields. The PC era normed us to the idea that the virtual realm of the computer is separate and distinct from our "real," everyday world. Yet the new, post-PC era of physical computing is now replacing the screen, keyboard, and mouse, producing engagements in which the virtual and the real are combined, leading to an ever-growing range of experiences between the self and the world. Rieder argues that to persuade or move an audience today, rhetors and writers must invent experiences that "evert" the virtual and the real in novel ways. This creative process begins with "transductive" and stylistic uses of the sensors, actuators, and microprocesses that are the building blocks of this new era of popular computing.
David M Rieder is Associate Professor of English, faculty member of the Communication, Rhetoric, and Digital Media PhD program, and Co-Director of Circuit Research Studio at North Carolina State University. His research interests are at the intersections of digital media theory, digital rhetoric/writing, and digital humanities. Recent scholarly and creative works include the co-edited collection, Small Tech, essays and 'born digital' works in Kairos, Computers and Composition Online, Hyperrhiz, Present Tense, Itineration, and Enculturation. Rieder is a programmer and maker whose work includes digital media collaborations for public audiences. Recent examples of public collaborations include three works in Raleigh's Contemporary Art Museum (CAM).
1. Introduction: For/Get the Digital (and Ditch the Umbrella)
2. Transduction and Allegorized Style
2.5. Writing with Three-Dimensional Wa(y)ves
3. Onto-Allegories for the "Great Outdoors"
3.5. Onto-Allegorized Tweets and the Third (Wayve) State
4. Plumbing the Paradoxical Depths
4.5. The Paradoxical Depths of Delivery
5. A Call for Distant (Transductive) Writing
5.5. Choric Capacitances
6. Conclusion: After the Bookish Era of the PC