Electracy and Transmedia Studies
Series Editors
Jan Rune Holmevik and Cynthia Haynes
Clemson University
THE ELECTRACY AND TRANSMEDIA STUDIES SERIES publishes research that examines the mixed realities that emerge through electracy, play, rhetorical knowledge, game design, community, code, and transmedia artifacts. This book series aims to augment traditional artistic and literate forms with examinations of electrate and literate play in the age of transmedia. Writing about play should, in other words, be grounded in playing with writing. The distinction between play and reflection, as Stuart Moulthrop argues, is a false dichotomy. Cultural transmedia artifacts that are interactive, that move, that are situated in real time, call for inventive/electrate means of creating new scholarly traction in transdisciplinary fields. The series publishes research that produces such traction through innovative processes that move research forward across its own limiting surfaces (surfaces that create static friction). The series exemplifies extreme points of contact where increased electrate traction might occur. The series also aims to broaden how scholarly treatments of electracy and transmedia can include both academic and general audiences in an effort to create points of contact between a wide range of readers. The Electracy and Transmedia Series follows what Gregory Ulmer calls an image logic based upon a wide scope—“an aesthetic embodiment of one’s attunement with the world."
Submission and Contact Information
Queries should be directed to Jan Rune Holmevik and Cynthia Haynes via email: jholmev@clemson.edu and texcyn@clemson.edu.
Review our full submission guidelines here.
Your proposal should outline the rationale and projected audience for the book and its relation to other books in the field; include the book's table of contents or a chapter outline, the estimated length and the timetable for completion, and the introduction and (if available) a sample chapter. Please also send the CV of the author(s) or editor(s).
Books in the Series
- Reimagining the Humanities, edited by Barry Mauer and Anastasia Salter (2023)
- KONSULT: Theopraxesis by Gregory L. Ulmer (2019). See also Gregory Ulmer’s Konsult Experiment: http://konsultexperiment.com/
- Exquisite Corpse: Art-Based Writing Practices in the Academy, edited by Kate Hanzalik and Nathalie Virgintino (2019)
- Tracing Invisible Lines: An Experiment in Mystoriography by David Prescott-Steed (2019)
- The Internet as a Game by Jill Anne Morris (2018)
- Identity and Collaboration in World of Warcraft by Phillip Michael Alexander (2018)
- Future Texts: Subversive Performance and Feminist Bodies, edited by Vicki Callahan and Virginia Kuhn (2016)
- Play/Write: Digital Rhetoric, Writing, Games, edited by Douglas Eyman and Andréa D. Davis (2016)
About the Editors
Cynthia Haynes is Emeritus Professor of Rhetorics, Communication, and Information Design and past director of the Rhetorics, Communication, and Information Design PhD program (RCID) at Clemson University. She holds a BA in German, MA in Humanities, and PhD in Humanities (Rhetoric, Composition, and Critical Theory) from University of Texas at Arlington (1994). Her research interests include digital rhetorics, historical and contemporary rhetorical theories, rhetoric and violence/conflict, feminist theory, and continental philosophy.Together with her husband, Jan Rune Holmevik, they designed and administered Lingua MOO for over twelve years. They coauthored two books on this technology, many articles and book chapters, gave workshops, and invited lectures during the heyday of online synchronous learning environments known as MOO. Her recent book, The Homesick Phone Book: Addressing Rhetorics in the Age of Perpetual Conflict (Southern Illinois University Press) won the 2017 Rhetoric Society of America annual book prize.
Jan Rune Holmevik is Emeritus Professor of Rhetorics, Communication, and Information Design and past president of the faculty senate at Clemson University. He holds a PhD in Humanistic Informatics from the University of Bergen, Norway, 2004, and MA and BA degrees from the Norwegian University of Science and Technology in Trondheim, Norway. His research interests span three main general areas of academic inquiry: Ludology and Game Studies, Digital and Visual Rhetorics and Electracy and digital creativity. His latest book, Inter/vention: Free Play in the Age of Electracy was published by the MIT Press in 2012.