Edited by Sean Morey and John Tinnell
Information and Pricing
978-1-60235-556-9 (paperback, $50) 978-1-60235-557-6 (hardcover, $100) 978-1-60235-558-3 (PDF, $24.99) © 2017 by Parlor Press. 367 pages in full color on high quality paper, with 46 augmented reality illustrations, notes, bibliography, and index.
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About This Book
Augmented Reality: Innovative Perspectives across Art, Industry, and Academia offers a wide-ranging exploration of the implications, challenges, and promises of augmented reality. Traditionally only covered from a technical perspective, augmented reality has become an increasingly important area of cultural inquiry in humanities scholarship and popular media outlets. This collection attempts to cross-pollinate the discourse, creating a multidisciplinary exchange among leading researchers and professionals who each advance different ways of understanding current (and future) forms of augmented reality. Another underlying mission is to bring critical reflection and artistic ingenuity into conversation with design thinking and software development. To that end, the collection features a mix of essays from humanities scholars, artworks by pathbreaking artists, as well as interviews with software developers and industry consultants. Among the first of its kind, the book also incorporates augmented reality into its own design by placing relevant digital content within the printed page using Aurasma.
What People Are Saying
The interviews and the presentation of artworks provide a nice counterpoint to the scholarly articles. The interviews include important figures from the commercial world of AR (e.g. , Maarten Lens-Fitzgerald and Jay Wright) and the academic community (Blair MacIntyre): the heterogeneity of perspectives from business, computer science and the humanities is valuable. The art selected includes some of the best known of the admittedly nascent field of AR art, including the work of Tamiko Thiel and B.C. Biermann. . . . In sum, this volume does an excellent job of enlarging the space of discourse for Augmented Reality, illustrating the contribution that humanistic and artistic approaches can make to assessing the significance of a new media technology. I would definitely consider using this collection in various graduate or upper-level undergraduate classes that we teach here at Georgia Tech. —Jay David Bolter, Wesley Chair of New Media and Co-Director of the Augmented Environments Lab (AEL), Georgia Institute of Technology
Contributors
Scot Barnett, BC Biermann, Sidney I. Dobrin, Jason Farman, John Craig Freeman, Jordan Frith, Jason Helms, Steve Holmes, Jason Kalin, Bryan Leister, Maarten Lens-Fitzgerald, Conor McGarrigle, Sean Morey, Blair MacIntyre, Brett Oppegaard, Isabel Pedersen, Christine Perey, Mark Skwarek, Tamiko Thiel, John Tinnell, Douglas Trueman, Joseph P. Weakland, and Jay Wright.
About the Editors
Sean Morey is Assistant Professor of English at the University of Tennessee, Knoxville where he teaches writing and digital media. He is the author of Rhetorical Delivery and Digital Technologies: Networks, Affect, Electracy (Routledge, 2016), The New Media Writer (Fountainhead, 2014), and co-edited the collection Ecosee: Image, Rhetoric, Nature (SUNY Press, 2009).
John Tinnell is Assistant Professor of English at the University of Colorado Denver. His forthcoming book, Actionable Media (Oxford UP, 2017), theorizes a new wave of digital communication emerging in the wake of ubiquitous computing.
Contents
How to Use This Book
Acknowledgments
1 Introduction: A Medium in the Making
Sean Morey and John Tinnell
Part 1: Scholarly Articles
2 Designing, Arranging, and Assessing Augmented Places through Mobile Media Alignment
Brett Oppegaard
3 Potential Panels: Toward a Theory of Augmented Comics
Jason Helms
4 "Sergey Brin Is Batman": Google Glass and the Rhetoric of Adoption in Popular Networked Culture
Isabel Pedersen and Douglas Trueman
5 Life through the Screen: Location-Based Information and the Personalization of Space
Jordan Frith
6 "Augpunk": Imagining Alternative Futures for Augmented Reality through Science Fiction
Joseph P. Weakland
7 Gathering Memories with Augmented Reality
Jason Kalin
8 The Dream Deferred: Augmented Reality as Rhetorical Realism
Scot Barnett
9 SAZoo-AR, Ethea, and Computer Vision
Steve Holmes
10 When Geolocation Meets Visualization
Jason Farman
Part 2: Interviews
Interview 1: Sidney I. Dobrin
Interview 2: Blair MacIntyre
Interview 3: Christine Perey
Interview 4: Jay Wright
Interview 5: Maarten Lens-Fitzgerald
Interview 6: BC Biermann
Part 3: Artwork
BC Biermann
Augmented Architecture [NYC + LA, 2012]
Bowery Wall [NYC, 2012]
Wynwood Walls @ Art Basel [Miami, 2012]
Tamiko Thiel
Shades of Absence [Venice, Istanbul, Brooklyn, Los Angeles, 2011]
Clouding Green [Singapore, 2012-2013]
Reign of Gold [NYC, Berlin, Los Angeles, Sydney, Tampa, 2012]
Jasmine Rain (Birdcage) [Cairo, Tunis, Beijing, Boston, NYC, 2011]
Carnation Rain [Lisbon, 2011]
Conor McGarrigle
NAMAland [Dublin, 2010-2012]
Walking Stories [Dundrum, 2011]
Vineland [2013]
Where's Franco? [VENICE, 2011]
John Craig Freeman
Orators, Rostrums, and Propaganda Stands [2012-2013]
Flotsam & Jetsam [Singapore, Massachusetts, 2013]
EEG AR: Things We Have Lost [Liverpool, 2013]
Border Memorial: Frontera De Los Muertos [Arizona, 2012]
Water wARs [Venice Biennial and Brooklyn, 2011]
Tiananmen SquARed (Attributed to) 4 Gentlemen [Beijing, 2010]
Peace Doors [Belfast, 2010]
Bryan Leister
Goldman Sachs (Giant Blood Sucking Vampire Squid) [Denver, 2012]
Mood Analyticator [Denver, 2012]
Mark Skwarek
#arOCCUPYWALLSTREET [NYC, 2011]
The Bottomless Pit [Zero1 Biennial, 2012]
erasAR [USA, 2010]
Notes
Bibliography
Contributors
Index