The Internet as a Game

Morris978-1-64317-024-4

Format: Paperback
Price:
$30
Stock:
In stock
 More payment options

Description

Jill Anne Morris

Electracy and Transmedia Studies Series
Edited by Jan Rune Holmevik and Cynthia Haynes

Information and Pricing
978-1-64317-024-4 (paperback, $30) 978-1-64317-025-1 (hardcover, $60) 978-1-64317-026-8 (PDF, $19.99); 978-1-64317-027-5 (EPUB, $19.99) © 2018 by Parlor Press, with illustrations, bibliography, and index. 198 pages.

Bookstores: Order by fax, mail, or phone. See our "Sales and Ordering Page" for details.

Description

In The Internet as a Game, Jill Anne Morris proposes that by defining internet arguments as games, we can analyze ad hominem and ad baculum arguments coming from online mobs and trolls using procedural rhetoric. Building upon and extending Ian Bogost’s definition of procedural rhetoric and Jesper Juul’s definition of games, Morris extends the usage of the term into human systems and groups that have proceduralized their arguments online. By studying the development of online adhocracies such as 4Chan, Anonymous, and even Reddit during their early development (roughly 2006 to 2014), Morris shows how these groups have proceduralized rhetoric so that thousands of group members can ìspeakî with a single voice and singular name that they call “anonymous.” Morris examines these techniques to reveal their function and purpose as rhetoric. Understanding how internet arguments work can also positively affect pedagogy, especially now as social media and memes have been used to influence national elections, our views of the news, and our views of each other. Can we continue to teach only traditional rhetoric in classrooms when students will face arhetorical tropes and logic in their personal and professional lives? The Internet as a Game shows why the stakes are high and the answer to this question is “no.”

Jill MorrisAbout the Author

Dr. Jill Morris is an Associate Professor of English and Foreign Languages at Frostburg State University in Frostburg, Maryland. She is interested in digital rhetorics, page design, experience architecture, rhetorics of place, and cultural studies. She enjoys riding roller coasters, photography, and playing with her Pomeranians in her spare time. She is currently studying the history of communication in American amusement parks via archival work paired with digital community studies.

Contents

Acknowledgments | Preface: Utopia vs. Trolls | 1 Introduction: The Internet as a Game | 2 Ad-hocracies | 3 Defining the Internet as a Game | 4 Rules and Procedures of the Internet | 5 Procedural Rhetorical Tropes and Memes | 6 The Pedagogy of Play | References | Index | About the Author

Payment & Security

Amazon American Express Apple Pay Diners Club Discover Google Pay Mastercard PayPal Shop Pay Visa

Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.

Estimate shipping

You may also like

Recently viewed